The lights are on
Dead Space 3's latest developer blog "Dead Space, Dementia, and Punishing the Heroes," talks about the Markers, and how they affect protagonists Isaac Clarke and John Carver in different ways. Senior production designer Ben Wanat says Isaac's previous contact with the Markers will help him fight off the madness this time around. Carver won't be so lucky. He's going to experience nightmares.
"These manifest in the game as co-op-only missions," Wanat says. "During these missions, players will experience the world differently. If
you play as Carver, you'll come across constant creepy reminders to his
ugly past. If you play as Isaac, you'll get to see things as they
really are which makes Carver's madness all the more apparent."
If you are a Dead Space lore junkie, you had best hope a friend picks up the game and is willing to play co-op with you. To see everything this story has to offer, you'll have to see it play out from both perspectives. For more on the Markers, dementia, and Carver's past, check out Wanat's blog entry.
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My most anticipated game of 2013...I'm loving everything they've shown off, except the weapon customization, which I personally won't be doing; I'll stick with the good 'ol plasma cutter. I'm going to read the new comic and the new novel before playing though, so I get some more background-this series is my favorite new IP of last generation.
Sounds pretty damn good
I've really got to get around to playing 2 before this releases...
Shaping up to be pretty sweet!
I love how EA and Visceral Games keeps saying how Co Op is 100% optional (which I know it is), and that the single story campaign is still going to be as good as the previous two, but all they talk about on facebook and with messages like these is Isaac AND Carver. Can't I get some single campaign love?
Well I guess those of us flying DS solo get screwed somewhat in the story department.
They certainly are treading multiplayer with this game carefully, which is good since there is so much concern and speculation.
Sounds cool first time I playthrough this however I will be in control of my boy Isaac Clarke.
Never understood why some people experience dementia, and others don't.
" you had best hope a friend picks up the game and is willing to play co-op with you" Yeah because Split-screen co-op is unneeded..... -_-
I can't wait to cop this game :)
Another idea I said they'd need to do to make co-op scary and/or more challenging. Glad to see Visceral keeps on impressing me.